Tuesday, October 19, 2004

NAMCO Teaches Philosophy

I was just on my 10 minute break and this occurred to me: Mrs. Pac-man is a great metaphor for life. Go with me a second. Okay, good, bad, or indifferent, everybody dies. We are all gonna die. Sooner or later. Purpose or random. Accident, old age, expected, unexpected. That's the great equalizer. We're all mortal and our time is limited. Therefore, what we do with that time is what's important. Cure cancer, world peace, whatever. Even the bad and the evil and the wrong that we do will live on after us. We can all name evil men, serial killers, assassins. (Off subject - isn't it a little sad that we know so many serial killers' names but their victims are, for the most part, anonymous to us, just numbers, death tolls)
It's just like Mrs. Pac-Man (or Pac-Man, I like Mrs. Pac-Man better). Eventually, Inky, Blinky, Pinky, and Sue are gonna get you. Whether you're on the cherry level or the banana level, you will slip up, zig when you should have zagged, and then there you are, melting into a puddle. What do you do with that time, those lives, those chances?
Swing for the fences, eat a power pellet and try and get all four ghosts? Set the highest score? It's not about 'win' or 'lose' -- it's about time. And how smartly (or foolishly) use it, how well you run the maze. I'll leave you to decide the social context of the little ACTs between levels (ACT I THEY MEET, ACT II THE CHASE, etc.).

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